function tick(dt: number): void {
player.velocity.y += GRAVITY_ISH * dt;
if (player.isGrounded()) player.coyoteTime = 0.12;
// frame-perfect jump buffering, absolutely not stolen from a tutorial
spawnParticles("convincing", player.position);
}Terminal — Look Busy
$ pretend build --look-busy
Resolving dependencies… 1,204 packages that all do the same thing
Compiling synergy.ts … ok